Answering questions on the brief
At first glance can you tell what the object is?
For gamers or people who play games and are familiar with consoles and console games, can easily recognize the PS4 as a console. With the notoriety of the PlayStation, it's not difficult to figure out what the object is, especially since it bears the Sony brand.
What materials is it made of?
PCBs, magnets, LCDs and a plastic outer casing.
What is the technology?
A gaming console
Specs:
Single-chip custom processor
CPU : x86-64 AMD “Jaguar”, 8 cores
GPU : 1.84 TFLOPS, AMD Radeon™ based graphics engine
Memory: GDDR5 8GB
Storage size: 500GB, 1TB
BD/DVD drive: BD x 6 CAV, DVD x 8 CAV
Input/Output: Super-Speed USB (USB 3.1 Gen1) port × 2 AUX port × 1
Ethernet(10BASE-T, 100BASE-TX, 1000BASE-T)×1
Networking: IEEE 802.11 a/b/g/n/ac
Bluetooth®v4.0
Power: AC 100-240V, 50/60Hz
Power Consumption: Max. 165W
AV Output: HDMI™ out port (HDR output supported)
Is this a completely new kind of technology, or an improvement/improvisation on an older technology?
This is the fourth console in the PlayStation series, not including the portable devices. This can be seen as a wide improvement over the PS3. It also encompasses new technologies that have been improved on for the next generation.
What is the style of the object? Is it necessary for the technology to take this shape and form? if so, why?
It has a slim, sharp, slightly angled profile accented by a light bar that acts as a console status indicator. It has a half-gloss, half-matte finish is a pleasant visual compromise. It's a grown-up machine, designed more like a stylish DVD player than a gaudy video game console. It's a small, attractive system, and one that also happens to pack more powerful hardware in its diminutive frame than any other console.
What other things could influence the style of the object?
User's feedback and other competitive consoles would influence the design.
For example:
It's compact to fit an entertainment center without being distracting or ostentatious. It retains the PS2's and PS3's ability to stand vertically.
Who is the maker of the object?
Sony Entertainment systems is the maker of the PlayStation 4 and previous PlayStation consoles.
Where was the object made?
Sony is based in Japan where the PlayStation is manufactured.
What does the object tell you about the person who make it?
It tells me that the creators of the PlayStation have an understanding of games and the people who enjoy playing them. They seem passionate about creating an enjoyable gaming experience for everyone.
How is the object used?
The object is a gaming console used for playing PS4 video games.
Consider the viewpoint of all the stakeholders, describe the relationship between each stakeholder and the object.
Everyone involved in the PlayStation either enjoys and understands video games or sees great potential within the gaming industry. The creators of the PlayStation, as well as investors, work hard at researching and developing this object to create a profitable and enjoyable user experience in the gaming industry.
In what way is the object valuable?
The PS4 is valuable in the way it gives the user a great and enjoyable gaming experience. It is also one of the leading consoles in gaming, often going head to head with Microsoft's Xbox. Without this unending rivalry, gaming and consoles wouldn't have made the progress it has up to date. It's valuable to the people who use it as well as it gives an escape to people who need it.
What does the object reveal about stakeholders values, beliefs and habits?
The stakeholders involved have to at least have some understanding of creating and playing video games as well as the people who enjoy playing them. They believe in giving the user an enjoyable gaming experience.
Has the object changed in relation to any of the stakeholders; or have the stakeholders changed in relation to the object?
I think that Sony has adapted and evolved along side the PlayStation itself. As times and technology changes and progresses, both the company and the console adapt the these changes. I do believe that the stakeholders have changed with the success of and developing the console, and that the console itself has changed with the progression of the stakeholders.
For gamers or people who play games and are familiar with consoles and console games, can easily recognize the PS4 as a console. With the notoriety of the PlayStation, it's not difficult to figure out what the object is, especially since it bears the Sony brand.
What materials is it made of?
PCBs, magnets, LCDs and a plastic outer casing.
What is the technology?
A gaming console
Specs:
Single-chip custom processor
CPU : x86-64 AMD “Jaguar”, 8 cores
GPU : 1.84 TFLOPS, AMD Radeon™ based graphics engine
Memory: GDDR5 8GB
Storage size: 500GB, 1TB
BD/DVD drive: BD x 6 CAV, DVD x 8 CAV
Input/Output: Super-Speed USB (USB 3.1 Gen1) port × 2 AUX port × 1
Ethernet(10BASE-T, 100BASE-TX, 1000BASE-T)×1
Networking: IEEE 802.11 a/b/g/n/ac
Bluetooth®v4.0
Power: AC 100-240V, 50/60Hz
Power Consumption: Max. 165W
AV Output: HDMI™ out port (HDR output supported)
Is this a completely new kind of technology, or an improvement/improvisation on an older technology?
This is the fourth console in the PlayStation series, not including the portable devices. This can be seen as a wide improvement over the PS3. It also encompasses new technologies that have been improved on for the next generation.
What is the style of the object? Is it necessary for the technology to take this shape and form? if so, why?
It has a slim, sharp, slightly angled profile accented by a light bar that acts as a console status indicator. It has a half-gloss, half-matte finish is a pleasant visual compromise. It's a grown-up machine, designed more like a stylish DVD player than a gaudy video game console. It's a small, attractive system, and one that also happens to pack more powerful hardware in its diminutive frame than any other console.
What other things could influence the style of the object?
User's feedback and other competitive consoles would influence the design.
For example:
It's compact to fit an entertainment center without being distracting or ostentatious. It retains the PS2's and PS3's ability to stand vertically.
Who is the maker of the object?
Sony Entertainment systems is the maker of the PlayStation 4 and previous PlayStation consoles.
Where was the object made?
Sony is based in Japan where the PlayStation is manufactured.
What does the object tell you about the person who make it?
It tells me that the creators of the PlayStation have an understanding of games and the people who enjoy playing them. They seem passionate about creating an enjoyable gaming experience for everyone.
How is the object used?
The object is a gaming console used for playing PS4 video games.
Consider the viewpoint of all the stakeholders, describe the relationship between each stakeholder and the object.
Everyone involved in the PlayStation either enjoys and understands video games or sees great potential within the gaming industry. The creators of the PlayStation, as well as investors, work hard at researching and developing this object to create a profitable and enjoyable user experience in the gaming industry.
In what way is the object valuable?
The PS4 is valuable in the way it gives the user a great and enjoyable gaming experience. It is also one of the leading consoles in gaming, often going head to head with Microsoft's Xbox. Without this unending rivalry, gaming and consoles wouldn't have made the progress it has up to date. It's valuable to the people who use it as well as it gives an escape to people who need it.
What does the object reveal about stakeholders values, beliefs and habits?
The stakeholders involved have to at least have some understanding of creating and playing video games as well as the people who enjoy playing them. They believe in giving the user an enjoyable gaming experience.
Has the object changed in relation to any of the stakeholders; or have the stakeholders changed in relation to the object?
I think that Sony has adapted and evolved along side the PlayStation itself. As times and technology changes and progresses, both the company and the console adapt the these changes. I do believe that the stakeholders have changed with the success of and developing the console, and that the console itself has changed with the progression of the stakeholders.
Comments
Post a Comment